feat: implement RootLayout and UIHandler for improved UI structure and app management

This commit is contained in:
GW_MC
2026-01-24 10:39:30 +08:00
parent 6ad55c7efc
commit 0c26d91565
2 changed files with 421 additions and 0 deletions

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main/ui/root_layout.cpp Normal file
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#include "ui/root_layout.h"
#include "ui/ui_handler.h"
#include "ui/app_registry.h"
#include "esp_log.h"
#define TAG "RootLayout"
// Display dimensions
#define DISPLAY_WIDTH 800
#define DISPLAY_HEIGHT 480
// Layout dimensions
#define HEADER_HEIGHT 40
#define NAV_BAR_HEIGHT 50
#define APP_CONTAINER_HEIGHT (DISPLAY_HEIGHT - HEADER_HEIGHT - NAV_BAR_HEIGHT)
RootLayout::RootLayout(UIHandler* ui_handler)
: _ui_handler(ui_handler) { }
esp_err_t RootLayout::init(lv_obj_t* parent) {
if (!parent) {
ESP_LOGE(TAG, "Parent object is null");
return ESP_ERR_INVALID_ARG;
}
ESP_LOGI(TAG, "Initializing RootLayout");
if (create_layout(parent) != ESP_OK) {
ESP_LOGE(TAG, "Failed to create layout");
return ESP_FAIL;
}
ESP_LOGI(TAG, "RootLayout initialized successfully");
return ESP_OK;
}
esp_err_t RootLayout::deinit(void) {
ESP_LOGI(TAG, "Deinitializing RootLayout");
// LVGL will handle cleanup when parent is destroyed
_header = nullptr;
_header_label = nullptr;
_app_container = nullptr;
_nav_bar = nullptr;
_back_button = nullptr;
return ESP_OK;
}
esp_err_t RootLayout::create_layout(lv_obj_t* parent) {
// Create header (top)
_header = lv_obj_create(parent);
lv_obj_set_size(_header, DISPLAY_WIDTH, HEADER_HEIGHT);
lv_obj_set_pos(_header, 0, 0);
lv_obj_set_style_bg_color(_header, lv_color_hex(0x333333), 0);
lv_obj_set_style_border_width(_header, 0, 0);
_header_label = lv_label_create(_header);
lv_label_set_text(_header_label, "App");
lv_obj_set_style_text_color(_header_label, lv_color_white(), 0);
lv_obj_align(_header_label, LV_ALIGN_LEFT_MID, 10, 0);
// Create app container (middle)
_app_container = lv_obj_create(parent);
lv_obj_set_size(_app_container, DISPLAY_WIDTH, APP_CONTAINER_HEIGHT);
lv_obj_set_pos(_app_container, 0, HEADER_HEIGHT);
lv_obj_set_style_bg_color(_app_container, lv_color_white(), 0);
lv_obj_set_style_border_width(_app_container, 0, 0);
lv_obj_set_style_pad_all(_app_container, 0, 0);
// Create navigation bar (bottom)
_nav_bar = lv_obj_create(parent);
lv_obj_set_size(_nav_bar, DISPLAY_WIDTH, NAV_BAR_HEIGHT);
lv_obj_set_pos(_nav_bar, 0, HEADER_HEIGHT + APP_CONTAINER_HEIGHT);
lv_obj_set_style_bg_color(_nav_bar, lv_color_hex(0x333333), 0);
lv_obj_set_style_border_width(_nav_bar, 0, 0);
ESP_LOGI(TAG, "Layout created: Header=%d, AppContainer=%d, NavBar=%d",
HEADER_HEIGHT, APP_CONTAINER_HEIGHT, NAV_BAR_HEIGHT);
return ESP_OK;
}
void RootLayout::update_header(std::string app_name) {
if (!_header_label) {
return;
}
if (app_name.empty() == false) {
lv_label_set_text(_header_label, app_name.c_str());
} else {
lv_label_set_text(_header_label, "App");
}
}
esp_err_t RootLayout::render_app_icons(void) {
if (!_nav_bar) {
ESP_LOGE(TAG, "Navigation bar not initialized");
return ESP_FAIL;
}
// Clear existing nav bar content
lv_obj_clean(_nav_bar);
// Get all registered apps from registry
const auto& app_descriptors = AppRegistry::instance().get_app_descriptors();
if (app_descriptors.empty()) {
ESP_LOGW(TAG, "No apps registered in AppRegistry");
lv_obj_t* nav_label = lv_label_create(_nav_bar);
lv_label_set_text(nav_label, "No apps available");
lv_obj_set_style_text_color(nav_label, lv_color_white(), 0);
lv_obj_align(nav_label, LV_ALIGN_CENTER, 0, 0);
return ESP_OK;
}
ESP_LOGI(TAG, "Rendering %d app icons", app_descriptors.size());
// Calculate icon spacing
int icon_count = app_descriptors.size();
int icon_spacing = DISPLAY_WIDTH / (icon_count + 1);
int x_offset = icon_spacing;
// Render each app icon
for (size_t i = 0; i < app_descriptors.size(); i++) {
AppDescriptor* descriptor = app_descriptors[i];
// Create a container for this app icon
lv_obj_t* icon_container = lv_obj_create(_nav_bar);
lv_obj_set_size(icon_container, icon_spacing - 10, NAV_BAR_HEIGHT - 10);
lv_obj_set_pos(icon_container, x_offset - (icon_spacing - 10) / 2, 5);
lv_obj_set_style_bg_opa(icon_container, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(icon_container, 0, 0);
lv_obj_set_style_pad_all(icon_container, 0, 0);
// Store both the descriptor and ui_handler as user data
lv_obj_set_user_data(icon_container, descriptor);
// Let the descriptor draw its icon
descriptor->draw_icon(icon_container);
// Add click event handler
lv_obj_add_flag(icon_container, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(icon_container, on_app_icon_clicked, LV_EVENT_CLICKED, _ui_handler);
x_offset += icon_spacing;
}
// Create back button on the left side of the nav bar
_back_button = lv_btn_create(_nav_bar);
lv_obj_set_size(_back_button, 60, NAV_BAR_HEIGHT - 10);
lv_obj_set_pos(_back_button, 5, 5);
lv_obj_set_style_bg_color(_back_button, lv_color_hex(0x555555), 0);
// Add back arrow label
lv_obj_t* back_label = lv_label_create(_back_button);
lv_label_set_text(back_label, LV_SYMBOL_LEFT);
lv_obj_set_style_text_color(back_label, lv_color_white(), 0);
lv_obj_align(back_label, LV_ALIGN_CENTER, 0, 0);
// Add click event handler
lv_obj_add_event_cb(_back_button, on_back_button_clicked, LV_EVENT_CLICKED, _ui_handler);
// Initially hide back button (shown when app is active)
lv_obj_add_flag(_back_button, LV_OBJ_FLAG_HIDDEN);
return ESP_OK;
}
void RootLayout::show_back_button(void) {
if (_back_button) {
lv_obj_clear_flag(_back_button, LV_OBJ_FLAG_HIDDEN);
}
}
void RootLayout::hide_back_button(void) {
if (_back_button) {
lv_obj_add_flag(_back_button, LV_OBJ_FLAG_HIDDEN);
}
}
void RootLayout::on_app_icon_clicked(lv_event_t* event) {
lv_obj_t* icon_container = static_cast<lv_obj_t*>(lv_event_get_target(event));
UIHandler* handler = static_cast<UIHandler*>(lv_event_get_user_data(event));
AppDescriptor* descriptor = static_cast<AppDescriptor*>(lv_obj_get_user_data(icon_container));
if (!handler || !descriptor) {
ESP_LOGE(TAG, "Invalid event data in app icon click");
return;
}
ESP_LOGI(TAG, "App icon clicked: %s", descriptor->get_name().c_str());
handler->switch_app(descriptor);
}
void RootLayout::on_back_button_clicked(lv_event_t* event) {
UIHandler* handler = static_cast<UIHandler*>(lv_event_get_user_data(event));
if (!handler) {
ESP_LOGE(TAG, "Invalid handler in back button click");
return;
}
// Get the active app
UIApp* active_app = handler->get_active_app();
if (!active_app) {
ESP_LOGW(TAG, "Back button pressed but no active app");
return;
}
// Let the app handle the back button press
bool handled = active_app->on_back_button_pressed();
if (handled) {
ESP_LOGI(TAG, "Back button handled by app: %s", active_app->get_name());
} else {
ESP_LOGI(TAG, "Back button not handled by app, returning to main screen");
handler->return_to_main_screen();
}
}

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main/ui/ui_handler.cpp Normal file
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#include "ui/ui_handler.h"
#include "ui/root_layout.h"
#include "ui/app_registry.h"
#include "esp_log.h"
#define TAG "UIHandler"
// Display dimensions from constants.h
#define DISPLAY_WIDTH 800
#define DISPLAY_HEIGHT 480
// Layout dimensions
#define HEADER_HEIGHT 40
#define NAV_BAR_HEIGHT 50
#define _APP_CONTAINERHEIGHT (DISPLAY_HEIGHT - HEADER_HEIGHT - NAV_BAR_HEIGHT)
esp_err_t UIHandler::init(void) {
ESP_LOGI(TAG, "Initializing UIHandler");
// Create main screen
_main_screen = lv_obj_create(NULL);
if (!_main_screen) {
ESP_LOGE(TAG, "Failed to create main screen");
return ESP_FAIL;
}
lv_obj_set_style_bg_color(_main_screen, lv_color_black(), 0);
lv_obj_set_size(_main_screen, DISPLAY_WIDTH, DISPLAY_HEIGHT);
// Create root layout
_root_layout = new RootLayout(this);
if (!_root_layout) {
ESP_LOGE(TAG, "Failed to allocate RootLayout");
return ESP_FAIL;
}
if (_root_layout->init(_main_screen) != ESP_OK) {
ESP_LOGE(TAG, "Failed to initialize root layout");
delete _root_layout;
_root_layout = nullptr;
return ESP_FAIL;
}
// Render app icons from registry
if (_root_layout->render_app_icons() != ESP_OK) {
ESP_LOGW(TAG, "Failed to render app icons");
}
// Load the main screen
lv_screen_load(_main_screen);
ESP_LOGI(TAG, "UIHandler initialized successfully");
return ESP_OK;
}
esp_err_t UIHandler::deinit(void) {
ESP_LOGI(TAG, "Deinitializing UIHandler");
// Deinit current app
if (_active_app) {
if (_active_app->deinit() != ESP_OK) {
ESP_LOGW(TAG, "Error deinitializing active app: %s", _active_app->get_name());
}
_active_app = nullptr;
}
// Delete shutdown app if cached
if (_shutdown_app) {
delete _shutdown_app;
_shutdown_app = nullptr;
}
// Clean up root layout
if (_root_layout) {
_root_layout->deinit();
delete _root_layout;
_root_layout = nullptr;
}
// Main screen will be cleaned up by LVGL
_main_screen = nullptr;
return ESP_OK;
}
esp_err_t UIHandler::switch_app(UIApp* app) {
if (!app) {
ESP_LOGE(TAG, "Cannot switch to null app");
return ESP_ERR_INVALID_ARG;
}
lv_obj_t* app_container = get_app_container();
if (!app_container) {
ESP_LOGE(TAG, "App container not initialized");
return ESP_FAIL;
}
ESP_LOGI(TAG, "Switching to app: %s", app->get_name());
// Deinit current app
if (_active_app) {
if (_active_app->deinit() != ESP_OK) {
ESP_LOGW(TAG, "Error deinitializing app: %s", _active_app->get_name());
}
}
// Clear the app container
lv_obj_clean(app_container);
// Initialize new app
if (app->init(app_container) != ESP_OK) {
ESP_LOGE(TAG, "Failed to initialize app: %s", app->get_name());
_active_app = nullptr;
return ESP_FAIL;
}
_active_app = app;
// Update header through RootLayout
if (_root_layout) {
_root_layout->update_header(_active_app->get_name());
_root_layout->show_back_button();
}
return ESP_OK;
}
esp_err_t UIHandler::switch_app(AppDescriptor* app_descriptor) {
if (!app_descriptor) {
ESP_LOGE(TAG, "Cannot switch to null app descriptor");
return ESP_ERR_INVALID_ARG;
}
UIApp* app = app_descriptor->get_app_instance();
if (!app) {
ESP_LOGE(TAG, "App descriptor has null app instance");
return ESP_ERR_INVALID_ARG;
}
return switch_app(app);
}
void UIHandler::route_event(uint32_t event_type, void* event_data) {
if (_active_app) {
_active_app->handle_event(event_type, event_data);
}
}
esp_err_t UIHandler::show_shutdown_screen(std::string message) {
ESP_LOGI(TAG, "Showing shutdown screen");
lv_obj_t* app_container = get_app_container();
if (!app_container) {
ESP_LOGE(TAG, "App container not initialized");
return ESP_FAIL;
}
// Clear current app reference
_active_app = nullptr;
// Clear the app container
lv_obj_clean(app_container);
// Create shutdown message
lv_obj_t* shutdown_label = lv_label_create(app_container);
lv_label_set_text(shutdown_label, message.empty() ? "Shutting down..." : message.c_str());
lv_obj_set_style_text_color(shutdown_label, lv_color_white(), 0);
lv_obj_align(shutdown_label, LV_ALIGN_CENTER, 0, 0);
// Update header through RootLayout
if (_root_layout) {
_root_layout->update_header("System Shutdown");
}
return ESP_OK;
}
esp_err_t UIHandler::return_to_main_screen(void) {
ESP_LOGI(TAG, "Returning to main screen");
// Deinit current app
if (_active_app) {
if (_active_app->deinit() != ESP_OK) {
ESP_LOGW(TAG, "Error deinitializing app: %s", _active_app->get_name());
}
_active_app = nullptr;
}
// Clear the app container
lv_obj_t* app_container = get_app_container();
if (app_container) {
lv_obj_clean(app_container);
}
// Update header and hide back button through RootLayout
if (_root_layout) {
_root_layout->update_header("");
_root_layout->hide_back_button();
}
return ESP_OK;
}