Refactor draw buffer handling
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@@ -31,10 +31,4 @@ private:
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lv_display_t* lvgl_display_ = nullptr;
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lv_indev_t* lvgl_touch_indev_ = nullptr;
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lv_draw_buf_t* lvgl_draw_buf_ = nullptr;
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uint8_t* framebuffer_ = nullptr;
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bool framebuffer_in_psram_ = false;
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RefreshArea refresh_area_ = { 0, 0, 0, 0 };
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SemaphoreHandle_t lvgl_mutex_ = nullptr;
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};
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