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main/ui/page_stack.h
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86
main/ui/page_stack.h
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#pragma once
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#include "lvgl.h"
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#include <vector>
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#include <functional>
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/**
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* @brief Reusable page stack for multi-page navigation within LVGL apps
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*
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* Manages a stack of LVGL containers, allowing apps to push/pop pages
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* and implement hierarchical navigation. Thread-safe for use with LVGL.
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*/
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class PageStack {
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public:
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/**
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* @brief Page builder callback
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* @param page_container The LVGL container to build the page in
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*/
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using PageBuilder = std::function<void(lv_obj_t* page_container)>;
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/**
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* @brief Page cleanup callback
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* @param page_container The LVGL container being destroyed
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*/
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using PageCleanup = std::function<void(lv_obj_t* page_container)>;
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/**
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* @brief Construct page stack with parent container
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* @param parent_container Parent LVGL container for pages
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*/
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explicit PageStack(lv_obj_t* parent_container);
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/**
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* @brief Destructor - clears all pages
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*/
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~PageStack();
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/**
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* @brief Push a new page onto the stack
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* @param builder Function to build page content
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* @param cleanup Optional cleanup function called when page is popped
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* @return The created page container
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*/
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lv_obj_t* push(PageBuilder builder, PageCleanup cleanup = nullptr);
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/**
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* @brief Pop the current page and return to previous
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* @return true if page was popped, false if stack is empty
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*/
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bool pop();
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/**
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* @brief Clear all pages from the stack
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*/
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void clear();
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/**
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* @brief Get the current (top) page container
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* @return Current page or nullptr if stack is empty
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*/
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lv_obj_t* current_page() const;
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/**
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* @brief Get the number of pages in the stack
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*/
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size_t depth() const { return pages_.size(); }
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/**
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* @brief Check if stack is empty
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*/
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bool empty() const { return pages_.empty(); }
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private:
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struct Page {
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lv_obj_t* container;
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PageCleanup cleanup;
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};
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lv_obj_t* parent_container_;
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std::vector<Page> pages_;
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/**
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* @brief Create a page container
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*/
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lv_obj_t* create_page_container();
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};
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