Added lvgl init, display not refresh correctly
This commit is contained in:
354
main/display/lvgl_handler.cpp
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354
main/display/lvgl_handler.cpp
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#include "display/lvgl_handler.h"
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#include "esp_log.h"
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#include "common/semaphore_guard.h"
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#include "common/constants.h"
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#include <portmacro.h>
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#define DISPLAY_BUFFER_SIZE (DISPLAY_WIDTH * DISPLAY_HEIGHT) / 8 // 1 bit per pixels
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#define LVGL_BUFFER_SIZE (DISPLAY_BUFFER_SIZE + 8) // 1 bit per pixels + 8 bytes for palette
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#define TAG "LVGLHandler"
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LVGLHandler::LVGLHandler(
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std::unique_ptr<EInkDisplayHandler> display_handler_in
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) : display_handler_(std::move(display_handler_in)) {
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lvgl_mutex_ = xSemaphoreCreateMutex();
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if (lvgl_mutex_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create LVGL mutex");
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}
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}
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LVGLHandler::~LVGLHandler() {
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if (lvgl_display_ != nullptr) {
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lv_display_delete(lvgl_display_);
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lvgl_display_ = nullptr;
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}
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if (lvgl_touch_indev_ != nullptr) {
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lvgl_port_remove_touch(lvgl_touch_indev_);
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lvgl_touch_indev_ = nullptr;
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}
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if (lvgl_draw_buf_ != nullptr) {
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lv_draw_buf_destroy(lvgl_draw_buf_);
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lvgl_draw_buf_ = nullptr;
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}
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if (framebuffer_ != nullptr) {
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heap_caps_free(framebuffer_);
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framebuffer_ = nullptr;
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}
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if (lvgl_mutex_ != nullptr) {
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vSemaphoreDelete(lvgl_mutex_);
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lvgl_mutex_ = nullptr;
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}
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}
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esp_err_t LVGLHandler::initLVGL(EventGroupHandle_t system_event_group) {
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esp_err_t err = initLVGLPort_();
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if (err != ESP_OK) {
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return err;
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}
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err = initLVGLDisplay_();
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if (err != ESP_OK) {
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return err;
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}
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err = registerLVGLTouch_();
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if (err != ESP_OK) {
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return err;
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}
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auto lvgl_tick_timer_callback = [](TimerHandle_t xTimer) {
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lv_tick_inc(5);
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};
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TickType_t lvgl_tick_period = pdMS_TO_TICKS(5);
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if (lvgl_tick_period == 0) {
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lvgl_tick_period = 1; // ensure at least 1 tick to avoid FreeRTOS assert
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}
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ESP_LOGV(TAG, "Creating LVGL tick timer with period %u ticks...\n", (unsigned)lvgl_tick_period);
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TimerHandle_t lvgl_tick_timer = xTimerCreate(
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"lvgl_tick_timer",
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lvgl_tick_period,
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pdTRUE,
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NULL,
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lvgl_tick_timer_callback
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);
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if (lvgl_tick_timer == NULL) {
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ESP_LOGE("Main", "Failed to create LVGL tick timer");
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vTaskDelay(5000 / portTICK_PERIOD_MS);
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return ESP_ERR_NO_MEM;
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}
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ESP_LOGV(TAG, "Starting LVGL tick timer...\n");
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xTimerStart(lvgl_tick_timer, 0);
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if (system_event_group != nullptr) {
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xEventGroupSetBits(system_event_group, DISPLAY_READY_BIT | TOUCH_CALIBRATED_BIT);
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}
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return ESP_OK;
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}
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//
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// Private methods
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//
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void LVGLHandler::rounder_cb_(lv_display_t* disp, lv_area_t* area) {
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// align x to byte boundary
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area->x1 = (area->x1 & ~0x7);
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area->x2 = (area->x2 | 0x7);
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}
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void LVGLHandler::flush_cb_(lv_display_t* disp, const lv_area_t* area, uint8_t* px_map) {
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LVGLHandler* handler = static_cast<LVGLHandler*>(lv_display_get_user_data(disp));
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if (handler == nullptr || handler->display_handler_ == nullptr) {
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ESP_LOGE(TAG, "Invalid handler in flush callback");
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lv_display_flush_ready(disp);
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return;
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}
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uint8_t* pixel_data = px_map + 8; // Skip palette
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//
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ESP_LOGI(TAG, "Flush callback: x1=%d, y1=%d, x2=%d, y2=%d", area->x1, area->y1, area->x2, area->y2);
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// take mutex
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SemaphoreGuard guard(handler->lvgl_mutex_);
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if (!guard.take(pdMS_TO_TICKS(5000))) {
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ESP_LOGE(TAG, "LVGL mutex timeout in flush callback");
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lv_display_flush_ready(disp);
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return;
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}
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// copy data to framebuffer
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int32_t area_w = lv_area_get_width(area);
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int32_t area_h = lv_area_get_height(area);
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if (area->x1 == 0 && area->y1 == 0 && area_w == DISPLAY_WIDTH && area_h == DISPLAY_HEIGHT) {
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ESP_LOGI(TAG, "Full screen update");
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memcpy(framebuffer_, pixel_data, DISPLAY_BUFFER_SIZE);
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// request full refresh
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esp_err_t err = handler->display_handler_->refresh_display();
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "Full refresh request failed: %s", esp_err_to_name(err));
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}
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} else {
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// partial update
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ESP_LOGI(TAG, "Partial update: x1=%d, y1=%d, w=%d, h=%d", area->x1, area->y1, area_w, area_h);
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// 1. Calculate Strides
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int32_t fb_stride_bytes = DISPLAY_WIDTH / 8; // Stride of the full framebuffer
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int32_t src_stride_bytes = area_w / 8; // Stride of the LVGL partial buffer
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// 2. Safety: Ensure we don't write out of bounds
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// (The rounder_cb should prevent this, but clipping is safe practice)
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int32_t safe_h = area_h;
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if (area->y1 + safe_h > DISPLAY_HEIGHT) {
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safe_h = DISPLAY_HEIGHT - area->y1;
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ESP_LOGW(TAG, "Clipping height to %d to prevent OOB", safe_h);
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}
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// 3. Iterate Rows
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uint8_t* partial_buffer = new uint8_t[src_stride_bytes * safe_h];
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if (partial_buffer == nullptr) {
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ESP_LOGE(TAG, "Failed to allocate partial buffer for refresh");
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lv_display_flush_ready(disp);
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return;
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}
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for (int32_t y = 0; y < safe_h; y++) {
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// Calculate Absolute Y in Framebuffer
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int32_t fb_y = area->y1 + y;
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// Calculate Source Pointer (Start of current line in partial buffer)
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// NOTE: Use src_stride_bytes, NOT fb_stride_bytes
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uint8_t* src_line = pixel_data + (y * src_stride_bytes);
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// Calculate Destination Pointer (Start of current line in full framebuffer)
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// Offset = (Row * Stride) + (X_Start_Byte)
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uint8_t* dst_line = handler->framebuffer_ + (fb_y * fb_stride_bytes) + (area->x1 / 8);
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// 4. Block Copy
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// Since x1 is byte-aligned by rounder_cb, we can copy the whole row directly.
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memcpy(dst_line, src_line, src_stride_bytes);
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// also copy to partial_buffer for refresh
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memcpy(partial_buffer + (y * src_stride_bytes), src_line, src_stride_bytes);
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}
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// 5. Request partial refresh
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esp_err_t err = handler->display_handler_->partial_refresh(partial_buffer,
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RefreshArea(area->x1, area->y1, area->x2, area->y2));
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delete[] partial_buffer;
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "Partial refresh request failed: %s", esp_err_to_name(err));
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}
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}
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//
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lv_display_flush_ready(disp);
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}
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void LVGLHandler::touch_read_cb_(lv_indev_t* indev, lv_indev_data_t* data) {
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LVGLHandler* handler = static_cast<LVGLHandler*>(lv_indev_get_user_data(indev));
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if (handler == nullptr || handler->display_handler_ == nullptr) {
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data->state = LV_INDEV_STATE_RELEASED;
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ESP_LOGE(TAG, "Invalid handler in touch read callback");
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return;
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}
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// Disable touch input during display refresh (BUSY)
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if (handler->display_handler_->is_busy()) {
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data->state = LV_INDEV_STATE_RELEASED;
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data->continue_reading = false;
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return;
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}
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esp_lcd_touch_handle_t tp_handle = handler->display_handler_->get_touch_handle();
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if (tp_handle == nullptr) {
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data->state = LV_INDEV_STATE_RELEASED;
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return;
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}
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// Read touch data from GT911
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esp_err_t ret = esp_lcd_touch_read_data(tp_handle);
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if (ret == ESP_OK) {
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uint8_t touch_cnt = 0;
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// Get touch data using new API
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esp_lcd_touch_point_data_t point_data[1];
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esp_lcd_touch_get_data(tp_handle, point_data, &touch_cnt, 1);
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if (touch_cnt > 0) {
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ESP_LOGI(TAG, "Touch data read successfully: x=%d, y=%d", point_data[0].x, point_data[0].y);
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data->point.x = point_data[0].x;
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data->point.y = point_data[0].y;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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data->continue_reading = false;
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}
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esp_err_t LVGLHandler::initLVGLDisplay_() {
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if (display_handler_ == nullptr) {
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return ESP_ERR_INVALID_STATE;
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}
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esp_err_t err = ESP_OK;
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// Lock LVGL to prevent the timer task from accessing partially initialized display
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if (!lvgl_port_lock(pdMS_TO_TICKS(1000))) {
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ESP_LOGE(TAG, "Failed to lock LVGL port for display initialization");
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return ESP_ERR_TIMEOUT;
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}
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// Create LVGL display
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lvgl_display_ = lv_display_create(DISPLAY_WIDTH, DISPLAY_HEIGHT);
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if (lvgl_display_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create LVGL display");
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return ESP_FAIL;
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}
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// set framebuffer
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framebuffer_ = (uint8_t*)heap_caps_malloc(LVGL_BUFFER_SIZE, MALLOC_CAP_SPIRAM);
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if (framebuffer_ != nullptr) {
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framebuffer_in_psram_ = true;
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ESP_LOGI(TAG, "Framebuffer allocated in PSRAM (%zu bytes)", LVGL_BUFFER_SIZE);
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} else {
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ESP_LOGW(TAG, "PSRAM not available, allocating framebuffer in internal RAM");
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framebuffer_ = (uint8_t*)heap_caps_malloc(LVGL_BUFFER_SIZE, MALLOC_CAP_INTERNAL);
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framebuffer_in_psram_ = false;
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if (framebuffer_ == nullptr) {
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ESP_LOGE(TAG, "Failed to allocate framebuffer");
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lvgl_port_unlock();
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return ESP_FAIL;
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}
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ESP_LOGI(TAG, "Framebuffer allocated in internal RAM (%zu bytes)", LVGL_BUFFER_SIZE);
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}
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memset(framebuffer_, 0xFF, LVGL_BUFFER_SIZE); // Initialize to white
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// Create a draw buffer covering the entire display
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lvgl_draw_buf_ = lv_draw_buf_create(DISPLAY_WIDTH, DISPLAY_HEIGHT, LV_COLOR_FORMAT_I1, LV_STRIDE_AUTO);
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if (lvgl_draw_buf_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create LVGL draw buffer");
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lv_display_delete(lvgl_display_);
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lvgl_port_unlock();
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return ESP_FAIL;
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}
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lv_display_set_draw_buffers(lvgl_display_, lvgl_draw_buf_, nullptr);
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lv_display_set_render_mode(lvgl_display_, LV_DISPLAY_RENDER_MODE_DIRECT);
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//
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ESP_LOGI(TAG, "Performing initial display write...");
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err = display_handler_->full_write(framebuffer_);
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "Initial display write failed: %d", err);
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} else {
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ESP_LOGI(TAG, "Initial display write complete");
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}
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// Configure LVGL display
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lv_display_set_color_format(lvgl_display_, LV_COLOR_FORMAT_I1);
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lv_display_set_user_data(lvgl_display_, this);
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lv_display_add_event_cb(lvgl_display_, [](lv_event_t* e) {
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LVGLHandler* handler = static_cast<LVGLHandler*>(lv_display_get_user_data(static_cast<lv_display_t*>(lv_event_get_target(e))));
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if (handler != nullptr) {
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handler->rounder_cb_(static_cast<lv_display_t*>(lv_event_get_target(e)),
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static_cast<lv_area_t*>(lv_event_get_param(e)));
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} else {
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ESP_LOGE(TAG, "Invalid handler in rounder callback");
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}
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}, LV_EVENT_INVALIDATE_AREA, lvgl_display_);
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lv_display_set_flush_cb(lvgl_display_, [](lv_display_t* disp, const lv_area_t* area, uint8_t* px_map) {
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LVGLHandler* handler = static_cast<LVGLHandler*>(lv_display_get_user_data(disp));
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if (handler != nullptr) {
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handler->flush_cb_(disp, area, px_map);
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} else {
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lv_display_flush_ready(disp);
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}
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});
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// Unlock LVGL now that display is fully initialized
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lvgl_port_unlock();
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ESP_LOGI(TAG, "LVGL display registered");
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return err;
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}
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esp_err_t LVGLHandler::registerLVGLTouch_() {
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if (display_handler_ == nullptr) {
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return ESP_ERR_INVALID_STATE;
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}
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esp_lcd_touch_handle_t tp_handle = display_handler_->get_touch_handle();
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if (tp_handle == nullptr) {
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ESP_LOGE(TAG, "Touch handle is NULL — touch initialization failed; skipping LVGL touch registration");
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return ESP_FAIL;
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}
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const lvgl_port_touch_cfg_t touch_cfg = {
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.disp = lvgl_display_,
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.handle = tp_handle,
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.scale = {}, // Default scaling
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};
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lvgl_touch_indev_ = lvgl_port_add_touch(&touch_cfg);
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if (lvgl_touch_indev_ == nullptr) {
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ESP_LOGE(TAG, "Failed to register LVGL touch input");
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return ESP_FAIL;
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}
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lv_indev_set_user_data(lvgl_touch_indev_, this);
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lv_indev_set_read_cb(lvgl_touch_indev_, [](lv_indev_t* indev, lv_indev_data_t* data) {
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LVGLHandler* handler = static_cast<LVGLHandler*>(lv_indev_get_user_data(indev));
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if (handler != nullptr) {
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handler->touch_read_cb_(indev, data);
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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});
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ESP_LOGI(TAG, "LVGL touch input registered");
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return ESP_OK;
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}
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esp_err_t LVGLHandler::initLVGLPort_() {
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const lvgl_port_cfg_t lvgl_cfg = ESP_LVGL_PORT_INIT_CONFIG();
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esp_err_t err = lvgl_port_init(&lvgl_cfg);
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "LVGL port initialization failed: %s", esp_err_to_name(err));
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vTaskDelay(5000 / portTICK_PERIOD_MS);
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return ESP_ERR_INVALID_STATE;
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}
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ESP_LOGI(TAG, "LVGL port initialized successfully.\n");
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return ESP_OK;
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}
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