feat: Implement button creation utility and refactor UI components for improved readability
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@@ -135,19 +135,9 @@ void IotDisBridge::poll_task_(void* param) {
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ESP_LOGI(TAG, "Polling task started");
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while (!bridge->stop_polling_) {
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ESP_LOGI(TAG, "Polling for status update...");
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bridge->poll_status_();
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ESP_LOGI(TAG, "poll_status_() returned");
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// Yield to allow display updates to complete
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// Yield to allow other tasks to run
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taskYIELD();
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// Use longer interval if in error state
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int interval = (bridge->consecutive_failures_ >= MAX_FAILURES_BEFORE_ERROR)
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? ERROR_POLL_INTERVAL_MS
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: POLL_INTERVAL_MS;
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ESP_LOGI(TAG, "Next poll in %d ms", interval);
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vTaskDelay(pdMS_TO_TICKS(interval));
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}
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ESP_LOGI(TAG, "Polling task stopped");
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@@ -161,89 +151,67 @@ void IotDisBridge::poll_status_() {
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return;
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}
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// First check for any unsolicited push messages (non-blocking)
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std::string push_message;
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esp_err_t err = udp_client_.receive_response(push_message, 0); // 0 = non-blocking
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// Continuously listen for messages (blocking with timeout)
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// Use longer timeout if in error state
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int listen_timeout = (consecutive_failures_ >= MAX_FAILURES_BEFORE_ERROR)
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? ERROR_POLL_INTERVAL_MS
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: POLL_INTERVAL_MS;
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ESP_LOGI(TAG, "Listening for messages (timeout: %dms)", listen_timeout);
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std::string message;
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esp_err_t err = udp_client_.receive_response(message, listen_timeout);
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if (err == ESP_OK && !message.empty()) {
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// Received a message (either push update or status response)
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ESP_LOGI(TAG, "Received message: %s", message.c_str());
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if (err == ESP_OK && !push_message.empty()) {
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// Received push update from remote
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ESP_LOGI(TAG, "Received push update: %s", push_message.c_str());
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StatusUpdateEventData event_data {
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.state = StatusUpdateEventData::VoiceState::UNKNOWN
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};
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if (push_message == MUTED_RESPONSE) {
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if (message == MUTED_RESPONSE) {
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event_data.state = StatusUpdateEventData::VoiceState::MUTED;
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} else if (push_message == UNMUTED_RESPONSE) {
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} else if (message == UNMUTED_RESPONSE) {
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event_data.state = StatusUpdateEventData::VoiceState::UNMUTED;
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}
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// Reset failure counter on successful push update
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// Reset failure counter on successful message
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if (event_data.state != StatusUpdateEventData::VoiceState::UNKNOWN) {
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consecutive_failures_ = 0;
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}
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if (on_status_update_callback_) {
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on_status_update_callback_(event_data, status_event_user_data_);
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}
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// Got push update, skip polling
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if (event_data.state != StatusUpdateEventData::VoiceState::UNKNOWN) {
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return;
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}
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}
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// Send STATUS command for polling
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ESP_LOGI(TAG, "Sending STATUS command for polling");
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err = udp_client_.send_command(STATUS_COMMAND);
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if (err != ESP_OK) {
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consecutive_failures_++;
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ESP_LOGW(TAG, "Failed to send STATUS command for polling. Consecutive failures: %d",
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consecutive_failures_);
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if (consecutive_failures_ >= MAX_FAILURES_BEFORE_ERROR) {
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ESP_LOGI(TAG, "Invoking status update callback with state: %d", event_data.state);
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if (on_status_update_callback_) {
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on_status_update_callback_(
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StatusUpdateEventData { .state = StatusUpdateEventData::VoiceState::ERROR },
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status_event_user_data_
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);
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on_status_update_callback_(event_data, status_event_user_data_);
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}
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} else {
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ESP_LOGW(TAG, "Received unknown message: %s", message.c_str());
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}
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} else if (err == ESP_ERR_TIMEOUT) {
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// Timeout - send STATUS command to verify connection is still alive
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ESP_LOGI(TAG, "Listen timeout, sending STATUS command to verify connection");
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err = udp_client_.send_command(STATUS_COMMAND);
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if (err != ESP_OK) {
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consecutive_failures_++;
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ESP_LOGW(TAG, "Failed to send STATUS command. Consecutive failures: %d",
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consecutive_failures_);
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if (consecutive_failures_ >= MAX_FAILURES_BEFORE_ERROR) {
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if (on_status_update_callback_) {
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on_status_update_callback_(
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StatusUpdateEventData { .state = StatusUpdateEventData::VoiceState::ERROR },
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status_event_user_data_
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);
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}
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}
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}
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return;
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}
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// Wait for response to STATUS command
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ESP_LOGI(TAG, "Waiting for response to STATUS command (timeout: %dms)", RESPONSE_TIMEOUT_MS);
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std::string response;
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err = udp_client_.receive_response(response, RESPONSE_TIMEOUT_MS);
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ESP_LOGI(TAG, "Received response from STATUS command: err=%d", err);
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if (err == ESP_OK) {
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// Success - reset failure counter
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consecutive_failures_ = 0;
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ESP_LOGI(TAG, "STATUS response: %s", response.c_str());
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StatusUpdateEventData event_data {
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.state = StatusUpdateEventData::VoiceState::UNKNOWN
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};
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if (response == MUTED_RESPONSE) {
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event_data.state = StatusUpdateEventData::VoiceState::MUTED;
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} else if (response == UNMUTED_RESPONSE) {
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event_data.state = StatusUpdateEventData::VoiceState::UNMUTED;
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}
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ESP_LOGI(TAG, "Invoking status update callback with state: %d", event_data.state);
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if (on_status_update_callback_) {
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on_status_update_callback_(event_data, status_event_user_data_);
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ESP_LOGI(TAG, "Status update callback returned");
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}
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// The response to STATUS command will be received in the next iteration
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} else {
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// Timeout or error
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// Error receiving
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consecutive_failures_++;
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ESP_LOGW(TAG, "No response to STATUS (failures: %d, error: %d)", consecutive_failures_, err);
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ESP_LOGW(TAG, "Error receiving message: %d (failures: %d)", err, consecutive_failures_);
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if (consecutive_failures_ >= MAX_FAILURES_BEFORE_ERROR) {
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ESP_LOGW(TAG, "Max failures reached, sending ERROR state");
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if (on_status_update_callback_) {
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on_status_update_callback_(
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StatusUpdateEventData { .state = StatusUpdateEventData::VoiceState::ERROR },
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@@ -252,6 +220,4 @@ void IotDisBridge::poll_status_() {
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}
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}
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}
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ESP_LOGI(TAG, "poll_status_ complete");
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}
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@@ -1,10 +1,11 @@
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#include "ui/apps/iotdis/ui/main.h"
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#include "ui/apps/iotdis/app.h"
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#include "ui/interaction_handler.h"
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#include "ui/widgets/button.h"
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#include "esp_log.h"
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#include "esp_lvgl_port.h"
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#define LVGL_LOCK_TIMEOUT 2000 // milliseconds
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#define LVGL_LOCK_TIMEOUT 4000 // milliseconds
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static const char* TAG = "MainUI";
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MainUI::~MainUI() {
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@@ -82,11 +83,8 @@ void MainUI::create_ui_(lv_obj_t* parent) {
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lv_label_set_text(status_text_label_, "Unknown Status");
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// Mute button
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mute_button_ = lv_btn_create(center_container);
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mute_button_ = button_create(center_container);
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lv_obj_set_size(mute_button_, 200, 60);
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lv_obj_set_style_bg_color(mute_button_, lv_color_white(), 0);
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lv_obj_set_style_border_color(mute_button_, lv_color_black(), 0);
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lv_obj_set_style_border_width(mute_button_, 2, 0);
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lv_obj_t* mute_label = lv_label_create(mute_button_);
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lv_label_set_text(mute_label, "MUTE");
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lv_obj_center(mute_label);
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@@ -107,11 +105,8 @@ void MainUI::create_ui_(lv_obj_t* parent) {
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lv_obj_set_style_text_color(config_prompt_, lv_color_black(), 0);
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// Settings button (right side)
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settings_button_ = lv_btn_create(bottom_container);
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settings_button_ = button_create(bottom_container);
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lv_obj_set_size(settings_button_, 60, 60);
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lv_obj_set_style_bg_color(settings_button_, lv_color_white(), 0);
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lv_obj_set_style_border_color(settings_button_, lv_color_black(), 0);
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lv_obj_set_style_border_width(settings_button_, 2, 0);
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lv_obj_t* settings_icon = lv_label_create(settings_button_);
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lv_label_set_text(settings_icon, LV_SYMBOL_SETTINGS);
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12
main/ui/widgets/button.cpp
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12
main/ui/widgets/button.cpp
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@@ -0,0 +1,12 @@
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#include "ui/widgets/button.h"
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lv_obj_t* button_create(lv_obj_t* parent) {
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lv_obj_t* button = lv_button_create(parent);
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lv_obj_set_style_bg_color(button, lv_color_white(), 0);
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lv_obj_set_style_border_color(button, lv_color_black(), 0);
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lv_obj_set_style_border_width(button, 2, 0);
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lv_anim_delete(button, nullptr);
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return button;
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}
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4
main/ui/widgets/button.h
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4
main/ui/widgets/button.h
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@@ -0,0 +1,4 @@
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#pragma once
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#include "lvgl.h"
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lv_obj_t* button_create(lv_obj_t* parent);
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4
main/ui/widgets/widgets.h
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4
main/ui/widgets/widgets.h
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@@ -0,0 +1,4 @@
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#pragma once
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#include "main/ui/widgets/button.h"
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#include "main/ui/widgets/textarea.h"
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