refactor: clean up commented code and improve queue initialization

This commit is contained in:
GW_MC
2026-01-29 14:42:06 +08:00
parent 392bf804a2
commit e2ac7f7515

View File

@@ -42,9 +42,6 @@ void init_queues(
EventGroupHandle_t& system_lifecycle_event_group
);
void app_main(void) {
display_chip_info();
@@ -60,14 +57,14 @@ void app_main(void) {
ESP_LOGI(TAG, "Queues initialized.\n");
//
// KVStorageHandler* kv_storage_handler = new NVSStorageHandler(
// DEFAULT_STORAGE_NAMESPACE
// );
KVStorageHandler* kv_storage_handler = new NVSStorageHandler(
DEFAULT_STORAGE_NAMESPACE
);
// auto wifi_handler = std::make_unique<WifiHandler>(
// std::unique_ptr<KVStorageHandler>(new NVSStorageHandler(WIFI_CREDENTIALS_STORAGE_NAMESPACE))
// );
// NetworkHandler* network_handler = new NetworkHandler(std::move(wifi_handler));
auto wifi_handler = std::make_unique<WifiHandler>(
std::unique_ptr<KVStorageHandler>(new NVSStorageHandler(WIFI_CREDENTIALS_STORAGE_NAMESPACE))
);
NetworkHandler* network_handler = new NetworkHandler(std::move(wifi_handler));
EInkDisplayHandler* display_handler = new EInkDisplayHandler();
// Initialize display and touch
// display_handler->init_devices(system_event_group);
@@ -84,8 +81,8 @@ void app_main(void) {
}
//
// kv_storage_handler->init(system_event_group);
// network_handler->init(system_event_group);
kv_storage_handler->init(system_event_group);
network_handler->init(system_event_group);
//
ESP_LOGI(TAG, "Waiting for system to be ready...\n");
@@ -100,63 +97,73 @@ void app_main(void) {
);
ESP_LOGI(TAG, "System is ready. Starting main application...\n");
DiscordAppDescriptor::instance();
UIHandler ui_handler;
err = ui_handler.init();
if (err != ESP_OK) {
ESP_LOGE(TAG, "Failed to initialize UI handler: %s", esp_err_to_name(err));
vTaskDelay(5000 / portTICK_PERIOD_MS);
return esp_restart();
}
ESP_LOGI(TAG, "UI handler initialized.\n");
// Allow LVGL system to stabilize before creating objects
vTaskDelay(pdMS_TO_TICKS(100));
// Create main screen and button for random rectangle demo
lv_obj_t* scr = lv_scr_act();
// lv_obj_t* scr = lv_scr_act();
// Create a button
lv_obj_t* btn = lv_btn_create(scr);
lv_obj_set_size(btn, 200, 60);
lv_obj_align(btn, LV_ALIGN_TOP_MID, 0, 20);
lv_obj_set_style_border_width(btn, 2, 0);
lv_obj_set_style_border_color(btn, lv_color_make(0, 0, 0), 0);
// // Create a button
// lv_obj_t* btn = lv_btn_create(scr);
// lv_obj_set_size(btn, 200, 60);
// lv_obj_align(btn, LV_ALIGN_TOP_MID, 0, 20);
// lv_obj_set_style_border_width(btn, 2, 0);
// lv_obj_set_style_border_color(btn, lv_color_make(0, 0, 0), 0);
// Add label to button
lv_obj_t* label = lv_label_create(btn);
lv_label_set_text(label, "Create Random Rect");
lv_obj_center(label);
lv_obj_set_style_text_color(label, lv_color_make(0, 0, 0), 0);
// // Add label to button
// lv_obj_t* label = lv_label_create(btn);
// lv_label_set_text(label, "Create Random Rect");
// lv_obj_center(label);
// lv_obj_set_style_text_color(label, lv_color_make(0, 0, 0), 0);
// Event handler for button - creates random rectangles
auto btn_event_cb = [](lv_event_t* e) {
lv_obj_t* scr = lv_scr_act();
// // Event handler for button - creates random rectangles
// auto btn_event_cb = [](lv_event_t* e) {
// lv_obj_t* scr = lv_scr_act();
// Create a random rectangle
lv_obj_t* rect = lv_obj_create(scr);
// // Create a random rectangle
// lv_obj_t* rect = lv_obj_create(scr);
// Random size (30-100 pixels)
lv_coord_t width = 30 + (esp_random() % 70);
lv_coord_t height = 30 + (esp_random() % 70);
lv_obj_set_size(rect, width, height);
// // Random size (30-100 pixels)
// lv_coord_t width = 30 + (esp_random() % 70);
// lv_coord_t height = 30 + (esp_random() % 70);
// lv_obj_set_size(rect, width, height);
// Random position (avoid top 100px where button is)
lv_coord_t x = esp_random() % (LV_HOR_RES - width);
lv_coord_t y = 100 + (esp_random() % (LV_VER_RES - 100 - height));
lv_obj_set_pos(rect, x, y);
// // Random position (avoid top 100px where button is)
// lv_coord_t x = esp_random() % (LV_HOR_RES - width);
// lv_coord_t y = 100 + (esp_random() % (LV_VER_RES - 100 - height));
// lv_obj_set_pos(rect, x, y);
lv_obj_set_style_bg_color(rect, lv_color_make(0, 0, 0), 0);
lv_obj_set_style_bg_opa(rect, LV_OPA_COVER, 0);
// lv_obj_set_style_bg_color(rect, lv_color_make(0, 0, 0), 0);
// lv_obj_set_style_bg_opa(rect, LV_OPA_COVER, 0);
// Make rectangle clickable
lv_obj_add_flag(rect, LV_OBJ_FLAG_CLICKABLE);
// // Make rectangle clickable
// lv_obj_add_flag(rect, LV_OBJ_FLAG_CLICKABLE);
// Event handler to delete rectangle when clicked
auto rect_event_cb = [](lv_event_t* e) {
lv_obj_t* rect = static_cast<lv_obj_t*>(lv_event_get_target(e));
lv_obj_del(rect);
ESP_LOGI(TAG, "Rectangle deleted");
};
// // Event handler to delete rectangle when clicked
// auto rect_event_cb = [](lv_event_t* e) {
// lv_obj_t* rect = static_cast<lv_obj_t*>(lv_event_get_target(e));
// lv_obj_del(rect);
// ESP_LOGI(TAG, "Rectangle deleted");
// };
lv_obj_add_event_cb(rect, rect_event_cb, LV_EVENT_CLICKED, NULL);
// lv_obj_add_event_cb(rect, rect_event_cb, LV_EVENT_CLICKED, NULL);
ESP_LOGI(TAG, "Created rectangle at (%d, %d) with size %dx%d", x, y, width, height);
};
// ESP_LOGI(TAG, "Created rectangle at (%d, %d) with size %dx%d", x, y, width, height);
// };
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL);
// lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL);
ESP_LOGI(TAG, "Random rectangle demo initialized. Tap button to create rectangles.\n");
// ESP_LOGI(TAG, "Random rectangle demo initialized. Tap button to create rectangles.\n");
// wait for shutdown signal
ESP_LOGI(TAG, "Waiting for shutdown signal...\n");