feat: Implement Discord app UI and settings management
- Added MainUI class for displaying voice state, status icon, and buttons. - Introduced MainUIHandler to manage UI interactions and bridge communication. - Created SettingsUI for displaying QR code and configuration instructions. - Implemented SettingsUIHandler to manage settings and web server interactions. - Developed WebHandler for handling HTTP requests for settings configuration. - Updated AppRegistry to initialize with the new Discord app descriptor. - Enhanced InteractionHandler to support keyboard interactions across app switches. - Updated UIHandler to manage app switching and rendering of app icons. - Enabled QR code support in LVGL configuration.
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45
main/ui/apps/iotdis/settings/settings_handler.h
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45
main/ui/apps/iotdis/settings/settings_handler.h
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#pragma once
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#include "freertos/FreeRTOS.h"
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#include <string>
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#include <memory>
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#include "io/nvs_handler.h"
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class SettingHandler {
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public:
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SettingHandler(std::unique_ptr<NVSStorageHandler> storage) :
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remote_ip_(""),
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remote_port_(0),
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local_port_(0),
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storage_(std::move(storage)) { }
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~SettingHandler() = default;
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esp_err_t init(const EventGroupHandle_t& system_event_group) {
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storage_->init(system_event_group);
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return ESP_OK;
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}
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void load_settings();
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void save_settings(const std::string& ip, uint16_t port) {
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save_settings(ip, port, local_port_);
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}
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void save_settings(const std::string& ip, uint16_t port, uint16_t local_port);
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bool is_configured() const { return !remote_ip_.empty() && remote_port_ != 0 && local_port_ != 0; }
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std::string get_remote_ip() const { return remote_ip_; }
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uint16_t get_remote_port() const { return remote_port_; }
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uint16_t get_local_port() const { return local_port_; }
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private:
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static constexpr uint16_t DEFAULT_LOCAL_PORT = 4212;
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static constexpr const char* NVS_KEY_IP = "bridge_ip";
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static constexpr const char* NVS_KEY_PORT = "bridge_port";
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static constexpr const char* NVS_KEY_LOCAL_PORT = "local_port";
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std::string remote_ip_;
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uint16_t remote_port_;
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uint16_t local_port_;
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std::unique_ptr<NVSStorageHandler> storage_;
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};
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