feat: Implement Discord app UI and settings management
- Added MainUI class for displaying voice state, status icon, and buttons. - Introduced MainUIHandler to manage UI interactions and bridge communication. - Created SettingsUI for displaying QR code and configuration instructions. - Implemented SettingsUIHandler to manage settings and web server interactions. - Developed WebHandler for handling HTTP requests for settings configuration. - Updated AppRegistry to initialize with the new Discord app descriptor. - Enhanced InteractionHandler to support keyboard interactions across app switches. - Updated UIHandler to manage app switching and rendering of app icons. - Enabled QR code support in LVGL configuration.
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@@ -28,9 +28,10 @@ public:
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*
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* Sets up necessary event listeners and state.
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*
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* @param parent_container Parent container for keyboard (typically the screen)
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* @return ESP_OK on success, error code otherwise
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*/
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esp_err_t init(lv_obj_t* app_container);
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esp_err_t init(lv_obj_t* parent_container);
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/**
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* @brief Deinitialize the Interaction Handler
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@@ -58,8 +59,8 @@ private:
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esp_err_t show_keyboard_for_textarea_(lv_obj_t* textarea);
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esp_err_t hide_keyboard_(void);
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// Pointers to key UI objects, owned by UIHandler
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lv_obj_t* app_container_ = nullptr;
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// Parent container (typically screen), reference only
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lv_obj_t* parent_container_ = nullptr;
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// owned keyboard object
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lv_obj_t* keyboard_ = nullptr;
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// Currently focused textarea, reference only
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