refactor: improve watchdog handling and screen loading in UI and display handlers
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@@ -3,6 +3,7 @@
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#include "common/constants.h"
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#include "esp_log.h"
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#include "esp_heap_caps.h"
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#include "esp_task_wdt.h"
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#include <cstring>
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#define TAG "EInkDisplayHandler"
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@@ -382,10 +383,10 @@ void EInkDisplayHandler::_perform_full_refresh(const uint8_t* framebuffer) {
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break;
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}
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// Yield every 1000 bytes to prevent watchdog timeout
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if (i % 1000 == 999) {
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// Yield every 100 bytes to prevent watchdog timeout
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if (i % 100 == 99) {
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xSemaphoreGive(_spi_mutex);
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vTaskDelay(pdMS_TO_TICKS(1)); // Small delay
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vTaskDelay(pdMS_TO_TICKS(5)); // Increased delay for better yielding
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if (xSemaphoreTake(_spi_mutex, pdMS_TO_TICKS(5000)) != pdTRUE) {
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ESP_LOGE(TAG, "SPI mutex timeout during yield at byte %zu", i);
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return;
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@@ -501,6 +502,7 @@ void EInkDisplayHandler::_wait_for_busy() {
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int timeout = 0;
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while (gpio_get_level(PIN_BUSY) == BUSY_ACTIVE_LEVEL) { // 0=BUSY, 1=FREE
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vTaskDelay(pdMS_TO_TICKS(100));
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esp_task_wdt_reset(); // Feed the watchdog during long wait
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timeout++;
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if (timeout > 100) { // 10 second timeout
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ESP_LOGE(TAG, "Display BUSY timeout! Pin level: %d", gpio_get_level(PIN_BUSY));
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