refactor: improve watchdog handling and screen loading in UI and display handlers
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@@ -3,6 +3,7 @@
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#include "common/constants.h"
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#include "common/constants.h"
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#include "esp_log.h"
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#include "esp_log.h"
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#include "esp_heap_caps.h"
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#include "esp_heap_caps.h"
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#include "esp_task_wdt.h"
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#include <cstring>
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#include <cstring>
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#define TAG "EInkDisplayHandler"
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#define TAG "EInkDisplayHandler"
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@@ -382,10 +383,10 @@ void EInkDisplayHandler::_perform_full_refresh(const uint8_t* framebuffer) {
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break;
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break;
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}
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}
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// Yield every 1000 bytes to prevent watchdog timeout
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// Yield every 100 bytes to prevent watchdog timeout
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if (i % 1000 == 999) {
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if (i % 100 == 99) {
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xSemaphoreGive(_spi_mutex);
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xSemaphoreGive(_spi_mutex);
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vTaskDelay(pdMS_TO_TICKS(1)); // Small delay
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vTaskDelay(pdMS_TO_TICKS(5)); // Increased delay for better yielding
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if (xSemaphoreTake(_spi_mutex, pdMS_TO_TICKS(5000)) != pdTRUE) {
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if (xSemaphoreTake(_spi_mutex, pdMS_TO_TICKS(5000)) != pdTRUE) {
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ESP_LOGE(TAG, "SPI mutex timeout during yield at byte %zu", i);
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ESP_LOGE(TAG, "SPI mutex timeout during yield at byte %zu", i);
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return;
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return;
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@@ -501,6 +502,7 @@ void EInkDisplayHandler::_wait_for_busy() {
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int timeout = 0;
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int timeout = 0;
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while (gpio_get_level(PIN_BUSY) == BUSY_ACTIVE_LEVEL) { // 0=BUSY, 1=FREE
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while (gpio_get_level(PIN_BUSY) == BUSY_ACTIVE_LEVEL) { // 0=BUSY, 1=FREE
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vTaskDelay(pdMS_TO_TICKS(100));
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vTaskDelay(pdMS_TO_TICKS(100));
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esp_task_wdt_reset(); // Feed the watchdog during long wait
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timeout++;
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timeout++;
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if (timeout > 100) { // 10 second timeout
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if (timeout > 100) { // 10 second timeout
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ESP_LOGE(TAG, "Display BUSY timeout! Pin level: %d", gpio_get_level(PIN_BUSY));
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ESP_LOGE(TAG, "Display BUSY timeout! Pin level: %d", gpio_get_level(PIN_BUSY));
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@@ -2,6 +2,7 @@
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#include "ui/root_layout.h"
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#include "ui/root_layout.h"
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#include "ui/app_registry.h"
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#include "ui/app_registry.h"
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#include "esp_log.h"
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#include "esp_log.h"
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#include "lvgl.h"
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#define TAG "UIHandler"
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#define TAG "UIHandler"
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@@ -45,8 +46,14 @@ esp_err_t UIHandler::init(void) {
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ESP_LOGW(TAG, "Failed to render app icons");
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ESP_LOGW(TAG, "Failed to render app icons");
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}
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}
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// Load the main screen
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// Defer screen loading to prevent blocking during initialization
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lv_screen_load(_main_screen);
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// Use LVGL timer to load screen after allowing watchdog reset
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lv_timer_create([](lv_timer_t* timer) {
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lv_obj_t* screen = static_cast<lv_obj_t*>(lv_timer_get_user_data(timer));
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ESP_LOGI("UIHandler", "Loading main screen via timer");
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lv_screen_load(screen);
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lv_timer_del(timer);
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}, 100, _main_screen); // 100ms delay to allow watchdog reset
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ESP_LOGI(TAG, "UIHandler initialized successfully");
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ESP_LOGI(TAG, "UIHandler initialized successfully");
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return ESP_OK;
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return ESP_OK;
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