#include #include #include #include "sdkconfig.h" #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "esp_chip_info.h" #include "esp_flash.h" #include "esp_system.h" #include "esp_log.h" #include "esp_event.h" // #include "common/constants.h" #include "common/queue_defs.h" #include "common/system_context.h" #include "io/nvs_handler.h" #include "io/fs_handler.h" #include "info/info.h" #include "display/eink_display_handler.h" #include "display/lvgl_handler.h" #include "ui/ui_handler.h" #include "ui/apps/registry.h" #include #include "esp_lvgl_port.h" #include "lvgl.h" #include "network.h" #include #include "lvgl.h" // nvs storage namespaces, 15 characters max #define DEFAULT_STORAGE_NAMESPACE "storage" #define TAG "Main" extern "C" void app_main(void); void init_queues( QueueHandle_t& touch_queue, EventGroupHandle_t& system_event_group, EventGroupHandle_t& system_lifecycle_event_group ); void app_main(void) { display_chip_info(); // Initialize default event loop early - required for UI events esp_err_t err = esp_event_loop_create_default(); if (err != ESP_OK && err != ESP_ERR_INVALID_STATE) { ESP_LOGE(TAG, "Failed to create default event loop: %s", esp_err_to_name(err)); vTaskDelay(5000 / portTICK_PERIOD_MS); return esp_restart(); } ESP_LOGI(TAG, "Default event loop created.\n"); QueueHandle_t touch_event_queue = NULL; EventGroupHandle_t system_event_group = NULL, system_lifecycle_event_group = NULL; init_queues(touch_event_queue, system_event_group, system_lifecycle_event_group); if (touch_event_queue == NULL || system_event_group == NULL || system_lifecycle_event_group == NULL) { ESP_LOGE("Main", "Failed to create one or more queues/event groups"); vTaskDelay(5000 / portTICK_PERIOD_MS); return esp_restart(); } ESP_LOGI(TAG, "Queues initialized.\n"); // KVStorageHandler* kv_storage_handler = new NVSStorageHandler( DEFAULT_STORAGE_NAMESPACE ); auto fs_handler = std::make_shared(); esp_err_t fs_err = fs_handler->init("/littlefs"); if (fs_err != ESP_OK) { ESP_LOGE(TAG, "Failed to initialize LittleFS: %s", esp_err_to_name(fs_err)); vTaskDelay(5000 / portTICK_PERIOD_MS); return esp_restart(); } auto wifi_handler = std::make_unique(fs_handler); NetworkHandler* network_handler = new NetworkHandler(std::move(wifi_handler)); EInkDisplayHandler* display_handler = new EInkDisplayHandler(); // Initialize display and touch // display_handler->init_devices(system_event_group); display_handler->init_devices(); ESP_LOGI(TAG, "E-Ink display handler initialized.\n"); // LVGL Handler std::unique_ptr display_uptr(display_handler); LVGLHandler lvgl_handler(std::move(display_uptr)); err = lvgl_handler.initLVGL(system_event_group); if (err != ESP_OK) { ESP_LOGE(TAG, "Failed to initialize LVGL handler: %s", esp_err_to_name(err)); vTaskDelay(5000 / portTICK_PERIOD_MS); return esp_restart(); } // kv_storage_handler->init(system_event_group); network_handler->init(system_event_group); // Make network handler available to apps SystemContext::instance().set_network_handler(network_handler); // ESP_LOGI(TAG, "Waiting for system to be ready...\n"); xEventGroupWaitBits( system_event_group, // DISPLAY_READY_BIT | STORAGE_READY_BIT | NETWORK_READY_BIT, DISPLAY_READY_BIT, // do not clear on exit, require explicit reset pdFALSE, pdTRUE, portMAX_DELAY ); ESP_LOGI(TAG, "System is ready. Starting main application...\n"); AppRegistry& app_registry = AppRegistry::instance(); err = app_registry.init(); if (err != ESP_OK) { ESP_LOGE(TAG, "Failed to initialize App Registry: %s", esp_err_to_name(err)); vTaskDelay(5000 / portTICK_PERIOD_MS); return esp_restart(); } UIHandler ui_handler; err = ui_handler.init(); if (err != ESP_OK) { ESP_LOGE(TAG, "Failed to initialize UI handler: %s", esp_err_to_name(err)); vTaskDelay(5000 / portTICK_PERIOD_MS); return esp_restart(); } ESP_LOGI(TAG, "UI handler initialized.\n"); // Allow LVGL system to stabilize before creating objects vTaskDelay(pdMS_TO_TICKS(100)); // wait for shutdown signal ESP_LOGI(TAG, "Waiting for shutdown signal...\n"); EventBits_t bits = xEventGroupWaitBits( system_lifecycle_event_group, SYSTEM_SHUTDOWN_BIT | SYSTEM_RESTART_BIT, // do not clear on exit, require explicit reset pdFALSE, pdFALSE, portMAX_DELAY ); ESP_LOGI(TAG, "Shutdown signal received. Cleaning up...\n"); // Show shutdown screen using the shutdown descriptor's app instance // ShutdownApp* shutdown_app = dynamic_cast(shutdown_descriptor->get_app_instance()); // if (shutdown_app) { // ui_handler.switch_app(shutdown_app); // } vTaskDelay(1000 / portTICK_PERIOD_MS); // Display shutdown message briefly // Cleanup // ui_handler.deinit(); // delete demo_descriptor; // delete shutdown_descriptor; // delete mtr_descriptor; vEventGroupDelete(system_event_group); vQueueDelete(touch_event_queue); ESP_LOGI(TAG, "Cleanup complete.\n"); // handle shutdown or restart if (bits & SYSTEM_SHUTDOWN_BIT) { // if (shutdown_display_handler != nullptr) { // ESP_LOGI(TAG, "Calling display shutdown handler...\n"); // shutdown_display_handler(); // } else { // ESP_LOGI(TAG, "No display shutdown handler to call.\n"); // } ESP_LOGI(TAG, "System is shutting down.\n"); fflush(stdout); // wait for start bit to be set again if future restart is desired, else expect manual power cycle EventBits_t bits = xEventGroupWaitBits( system_lifecycle_event_group, SYSTEM_START_BIT, pdFALSE, pdFALSE, portMAX_DELAY ); if (bits & SYSTEM_START_BIT) { ESP_LOGI(TAG, "SYSTEM_START_BIT received, restarting system.\n"); } else { ESP_LOGW(TAG, "No restart signal received, waiting for manual power cycle.\n"); while (true) { vTaskDelay(portMAX_DELAY); } } } else if (bits & SYSTEM_RESTART_BIT) { // if (restart_display_handler != nullptr) { // ESP_LOGI(TAG, "Calling display restart handler...\n"); // restart_display_handler(); // } else { // ESP_LOGI(TAG, "No display restart handler to call.\n"); // } ESP_LOGI(TAG, "System is restarting.\n"); fflush(stdout); } else { ESP_LOGW(TAG, "Unknown shutdown signal received. Restarting by default.\n"); fflush(stdout); } return esp_restart(); } void init_queues( QueueHandle_t& touch_queue, EventGroupHandle_t& system_event_group, EventGroupHandle_t& system_lifecycle_event_group ) { // Implementation of queue initialization touch_queue = xQueueCreate(10, sizeof(touch_event_t)); system_event_group = xEventGroupCreate(); system_lifecycle_event_group = xEventGroupCreate(); }