- Updated RootLayout to manage layout initialization and deinitialization more effectively. - Removed unnecessary dependencies and streamlined event handling for keyboard events. - Enhanced UIHandler to utilize shared pointers for app descriptors, improving memory management. - Added methods for showing and hiding navigation elements in RootLayout. - Introduced textarea widget with instant response by disabling animations. - Improved error handling and logging throughout the UI components.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#pragma once
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#include "esp_err.h"
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#include "lvgl.h"
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#include "ui/events.h"
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/**
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* @brief Interaction Handler - manages user interactions
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*
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* This class is responsible for handling user inputs
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* such as touch events, button presses, and gestures.
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* It routes these interactions to the appropriate UI components
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* or apps based on the current context. And it also handles the respective UI widgets.
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*
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* For example, it manages:
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* Textarea focus and display of the on-screen keyboard
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*/
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class InteractionHandler {
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public:
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InteractionHandler() = default;
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~InteractionHandler();
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/**
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* @brief Initialize the Interaction Handler
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*
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* Sets up necessary event listeners and state.
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*
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* @return ESP_OK on success, error code otherwise
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*/
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esp_err_t init(lv_obj_t* app_container);
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/**
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* @brief Deinitialize the Interaction Handler
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*
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* Cleans up resources and event listeners.
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*
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* @return ESP_OK on success, error code otherwise
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*/
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esp_err_t deinit(void);
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/**
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* @brief Add keyboard support to a textarea widget
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*
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* @param text_area Pointer to the textarea lvgl object
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* @return esp_err_t ESP_OK on success, error code otherwise
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*/
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esp_err_t register_text_area_keyboard_support(lv_obj_t* text_area);
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private:
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// Event handler for keyboard show/hide events
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// It should be registered with event callbacks of the keyboard object
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void on_keyboard_event_(lv_event_t* e);
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esp_err_t show_keyboard_for_textarea_(lv_obj_t* textarea);
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esp_err_t hide_keyboard_(void);
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// Pointers to key UI objects, owned by UIHandler
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lv_obj_t* app_container_ = nullptr;
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// owned keyboard object
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lv_obj_t* keyboard_ = nullptr;
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// Currently focused textarea, reference only
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lv_obj_t* focused_textarea_ = nullptr;
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InteractionHandler(const InteractionHandler&) = delete;
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InteractionHandler& operator=(const InteractionHandler&) = delete;
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};
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