Files
ink-board/main/ui/apps/iotdis/ui/main.h
GW_MC e467951b8c feat: Implement Discord app UI and settings management
- Added MainUI class for displaying voice state, status icon, and buttons.
- Introduced MainUIHandler to manage UI interactions and bridge communication.
- Created SettingsUI for displaying QR code and configuration instructions.
- Implemented SettingsUIHandler to manage settings and web server interactions.
- Developed WebHandler for handling HTTP requests for settings configuration.
- Updated AppRegistry to initialize with the new Discord app descriptor.
- Enhanced InteractionHandler to support keyboard interactions across app switches.
- Updated UIHandler to manage app switching and rendering of app icons.
- Enabled QR code support in LVGL configuration.
2026-02-02 20:47:27 +08:00

86 lines
2.0 KiB
C++

#pragma once
#include "lvgl.h"
#include "esp_err.h"
#include <string>
#include "ui/events.h"
#include "ui/apps/iotdis/bridge/bridge.h"
#include "ui/interaction_handler.h"
// Voice state enumeration
enum class VoiceState {
UNKNOWN,
MUTED,
UNMUTED,
ERROR
};
// Forward declarations
class InteractionHandler;
/**
* @brief Main UI for Discord app
*
* Displays:
* - Current voice state (muted/unmuted/error/unknown)
* - Large status icon
* - Status text
* - Mute toggle button
* - Error notification banner (when connection lost)
* - Settings button
* - Configuration prompt (if not configured)
*/
class MainUI {
public:
MainUI() = default;
~MainUI();
esp_err_t init(lv_obj_t* parent, InteractionHandler* interaction_handler);
esp_err_t deinit(void);
/**
* @brief Register callback for settings button clicks
* @param cb Callback function
* @param user_data User data to pass to callback
*/
esp_err_t register_on_settings_button_clicked(lv_event_cb_t cb, void* user_data);
/**
* @brief Register callback for mute button clicks
* @param cb Callback function
* @param user_data User data to pass to callback
*/
esp_err_t register_on_mute_button_clicked(lv_event_cb_t cb, void* user_data);
/**
* @brief Update status display with current voice state
* @param state Current voice state
*/
void update_status(VoiceState state);
/**
* @brief Show or hide error notification banner
* @param show true to show, false to hide
*/
void show_error_notification(bool show);
/**
* @brief Update configuration prompt visibility
* @param configured true if settings are configured
*/
void update_config_prompt(bool configured);
private:
void create_ui_(lv_obj_t* parent);
lv_obj_t* container_ = nullptr;
// UI elements
lv_obj_t* error_notification_ = nullptr;
lv_obj_t* status_icon_label_ = nullptr;
lv_obj_t* status_text_label_ = nullptr;
lv_obj_t* mute_button_ = nullptr;
lv_obj_t* settings_button_ = nullptr;
lv_obj_t* config_prompt_ = nullptr;
};