feat: Integrate LVGL and UI handling in app_main

- Initialize LVGL with appropriate configuration and error handling.
- Create and initialize UIHandler to manage app icons and interactions.
- Register DemoApp and ShutdownApp with AppRegistry.
- Implement touch task and display initialization for EInkDisplayHandler.
- Handle shutdown signal by switching to ShutdownApp and performing cleanup.
This commit is contained in:
GW_MC
2026-01-24 10:40:09 +08:00
parent 86e102adc7
commit 162b3710eb
3 changed files with 55 additions and 1532 deletions

View File

@@ -15,7 +15,14 @@
#include "io/nvs_handler.h"
#include "info/info.h"
#include "display/display.h"
#include "display/eink_display_handler.h"
#include "ui/ui_handler.h"
#include "ui/app_registry.h"
#include "ui/apps/demo_app.h"
#include "ui/apps/shutdown_app.h"
#include <tick/lv_tick.h>
#include "esp_lvgl_port.h"
#include "lvgl.h"
#include "network.h"
// nvs storage namespaces, 15 characters max
@@ -45,6 +52,17 @@ void app_main(void) {
return esp_restart();
}
ESP_LOGI(TAG, "Queues initialized.\n");
// Initialize LVGL
const lvgl_port_cfg_t lvgl_cfg = ESP_LVGL_PORT_INIT_CONFIG();
esp_err_t err = lvgl_port_init(&lvgl_cfg);
if (err != ESP_OK) {
ESP_LOGE(TAG, "LVGL port initialization failed: %s", esp_err_to_name(err));
vTaskDelay(5000 / portTICK_PERIOD_MS);
return esp_restart();
}
ESP_LOGI(TAG, "LVGL port initialized successfully.\n");
SemaphoreHandle_t lvgl_mutex = xSemaphoreCreateMutex();
if (lvgl_mutex == NULL) {
ESP_LOGE("Main", "Failed to create LVGL mutex");
@@ -60,13 +78,14 @@ void app_main(void) {
std::unique_ptr<KVStorageHandler>(new NVSStorageHandler(WIFI_CREDENTIALS_STORAGE_NAMESPACE))
);
NetworkHandler* network_handler = new NetworkHandler(std::move(wifi_handler));
// DisplayHandler* display_handler = new EInkDisplayHandler(touch_event_queue, lvgl_mutex);
EInkDisplayHandler* display_handler = new EInkDisplayHandler(system_event_group);
//
kv_storage_handler->init(system_event_group);
network_handler->init(system_event_group);
// display_handler->init(system_event_group);
// Initialize display and touch
display_handler->init();
display_handler->start_touch_task();
//
// LVGL tick timer
auto lvgl_tick_timer_callback = [](TimerHandle_t xTimer) {
@@ -94,16 +113,30 @@ void app_main(void) {
ESP_LOGI(TAG, "Waiting for system to be ready...\n");
xEventGroupWaitBits(
system_event_group,
// DISPLAY_READY_BIT | TOUCH_CALIBRATED_BIT |
STORAGE_READY_BIT | NETWORK_READY_BIT,
DISPLAY_READY_BIT | STORAGE_READY_BIT | NETWORK_READY_BIT,
// do not clear on exit, require explicit reset
pdFALSE,
pdTRUE,
portMAX_DELAY
);
ESP_LOGI(TAG, "System is ready. Starting main application...\n");
// starting event loops
// display_handler->start_event_loop();
// Register apps with AppRegistry by creating their descriptors
// Each descriptor will create and register the app instance
DemoAppDescriptor* demo_descriptor = new DemoAppDescriptor();
ShutdownAppDescriptor* shutdown_descriptor = new ShutdownAppDescriptor();
ESP_LOGI(TAG, "Apps registered with AppRegistry\n");
// Initialize UI Handler (will render app icons from registry)
UIHandler ui_handler;
if (ui_handler.init() != ESP_OK) {
ESP_LOGE(TAG, "Failed to initialize UI handler");
vTaskDelay(5000 / portTICK_PERIOD_MS);
return esp_restart();
}
ESP_LOGI(TAG, "UI handler initialized successfully\n");
ESP_LOGI(TAG, "Main screen displayed with app icons. Tap an icon to launch an app.\n");
// wait for shutdown signal
ESP_LOGI(TAG, "Waiting for shutdown signal...\n");
EventBits_t bits = xEventGroupWaitBits(
@@ -116,10 +149,18 @@ void app_main(void) {
);
ESP_LOGI(TAG, "Shutdown signal received. Cleaning up...\n");
// cleanup
// shutdown_display_handlerFunc shutdown_display_handler = display_handler->get_shutdown_display_handler();
// restart_display_handlerFunc restart_display_handler = display_handler->get_restart_display_handler();
// delete display_handler;
// Show shutdown screen using the shutdown descriptor's app instance
ShutdownApp* shutdown_app = dynamic_cast<ShutdownApp*>(shutdown_descriptor->get_app_instance());
if (shutdown_app) {
ui_handler.switch_app(shutdown_app);
}
vTaskDelay(1000 / portTICK_PERIOD_MS); // Display shutdown message briefly
// Cleanup
ui_handler.deinit();
delete demo_descriptor;
delete shutdown_descriptor;
delete display_handler;
vSemaphoreDelete(lvgl_mutex);
vEventGroupDelete(system_event_group);
vQueueDelete(touch_event_queue);