Files
ink-board/main/touch/touch.cpp
GW_MC e458256193 Add main application logic and touch handling functionality
- Implemented main application entry point in main.cpp, initializing queues and event groups.
- Created TouchHandler and EInkTouchHandler classes for handling touch events.
- Added a minimal event loop for touch processing in touch.cpp.
- Introduced unit tests for the hello world application in pytest_hello_world.py.
- Added configuration files for CI and Wokwi support.
- Created empty header files for network and UI modules.
2026-01-17 20:09:33 +08:00

54 lines
1.3 KiB
C++

#include "touch.h"
#include "common/constants.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "freertos/event_groups.h"
// TODO: implement actual touch functionality
TouchHandler::TouchHandler(QueueHandle_t touch_queue) {
(void)touch_queue;
}
TouchHandler::~TouchHandler() { }
EInkTouchHandler::EInkTouchHandler(QueueHandle_t touch_queue)
: TouchHandler(touch_queue) { }
EInkTouchHandler::~EInkTouchHandler() { }
void EInkTouchHandler::init(EventGroupHandle_t system_event_group) {
if (system_event_group != NULL) {
xEventGroupSetBits(system_event_group, TOUCH_CALIBRATED_BIT);
}
}
void EInkTouchHandler::start_event_loop() {
// Minimal background task to represent touch processing
xTaskCreate(
// use static adapter and pass `this` as task parameter
EInkTouchHandler::task_adapter,
"touch_task",
2048,
this,
tskIDLE_PRIORITY + 1,
nullptr
);
}
// static
void EInkTouchHandler::task_adapter(void* arg) {
EInkTouchHandler* self = static_cast<EInkTouchHandler*>(arg);
if (self) {
self->run_event_loop();
} else {
printf("EInkTouchHandler::task_adapter received null pointer\n");
}
vTaskDelete(NULL);
}
void EInkTouchHandler::run_event_loop() {
for (;;) {
vTaskDelay(pdMS_TO_TICKS(1000));
}
}